Biography

 

I grew up fascinated by things that make sound.

In my teens I fell in love with synthesizers, and produced electronic music that was signed to independent labels and played by DJs in the US and abroad.

I studied piano, composition, film, and sound design at the University of Texas at Arlington. As a student I worked as a recording engineer for the university’s recital hall, where I recorded large ensembles like the UTA Symphony Orchestra, Wind Symphony, and A Capella Choir. 

While finishing my degree, I landed an internship at Dallas Audio Post. I was then brought on as a full time in-house audio engineer/composer, where I recorded VO, scored, and sound designed TV shows, films, games, ads, and education software. I also worked on sound design and Kontakt development of sound effects libraries as a part of echo collective

I relocated from Dallas to Chicago and started my own audio post production business. I edited audiobooks for Audible. I wrote trailer music and sound design for the Bing Bang Boom library, which was used in TV shows including Narcos, Deadly Women, Survivor, and Cupcake Wars. I created sound effects for the mobile game Hopper, which earned a featured status in Apple’s App Store. I also collaborated with the grammy winning producers at Audeobox on music sample packs. 

I was hired full time by one of my clients, podcast production company Spoke Media, where I mixed, scored, and sound designed The Official The Last of Us Podcast for Playstation, The Geeked Podcast and Because I Watched for Netflix, Man in the Window for LA Times and Wondery, and Between the World and Me and Legendary for HBO. 

I have now returned to freelancing, continuing to work on podcasts with Spoke Media as well as a few unannounced sound design and music projects.

If I still had these instruments I would sample all of them!

My first home studio

UTA Studio 301

UTA Symphony Orchestra at Irons Recital Hall

Dolby Stage

Dolby-certified theatrical mixing stage at DAP

Studio C Control Room, my office at DAP

 

 

 

 

Showing Sector 13, a game I sound designed and scored, at an indie game dev event

Studio 2022